WebApr 19, 2012 · TL;DR: Do you think no gear treadmill will make it so that there is no real progression at the level cap? Please correct me if I'm wrong, but: In Guild Wars 2, there will be no gear treadmill. This means that everyone at max level is essentially going to have the same gear as everyone else (when it comes to the stats of it). All gear acquired will be … WebAll the old raid gear is ok for entering the new raid, but it gets replaced ASAP. Exactly the same. All the old vendor gear that used to be used to get into the old raid (lvl 27 purples …
Any MMOs have a better end-game than just a gear treadmill?
WebNo-treadmill MMORPG with progression. NicholasB Member Posts: 4. ... Patches bring new gear, so any power gains only last for a few months before becoming obsolete, which means that power, too, degrades over time. Even achievements of any sort follow this dynamic; official achieves are not tied to a specific level, so players can come back ... WebSep 18, 2024 · Its because they are extremely good at the game. The better gear just makes the difference seem more substantial. Without things to strive for in an MMO whats the point? Gotta have out-of-reach content somewhere to keep the carrot on the stick. gear means a lot in the game also though, because at least in open beta they used downscaling. rebuilt affidavit texas
The gear treadmill and why "clearly you
WebMar 14, 2024 · Preach's opinion here has more value than 1000x opinions like yours. The game is dying, and it hurts us fans to see, and it's partly/mostly because of the gear treadmill being broken, no rpg mechanics left, and how WoW is basically WoW: Diablo 3 edition. It has more in common than D3 than vanilla WoW. Reply With Quote. WebMar 17, 2024 · Being DONE, so to speak, is an important part of an RPG characters journey. The Heros journey is all about the beginning, the middle, and the end. WoW currently, has no end and the treadmill keeps going so you never hit the end and can retire as a character naturally. WebMay 27, 2024 · 31. This week’s Overthinking comes to us courtesy of a rant on the MMORPG subreddit, which… well don’t judge it by the title, OK? Author Galgox argues that gear and gearing is the “soul” of MMORPGs but that too many MMOs place gear at the end of treadmills that are inaccessible to the bulk of players, which seems counterproductive. rebuilt affidavit